Available for new opportunities

I build scalable systems,
not just websites or games.

Senior developer from Mexico working remotely with US-based companies. I operate at the intersection of engineering, systems thinking, and leadership.

WordPress Ecosystems Automation Architect Game Systems Designer Process Builder
// About me

Not just a developer —
a builder of ecosystems.

I'm Oscar, a senior developer based in Mexico with years of experience working remotely for US-based companies. My profile is rare because I sit at the intersection of engineering, systems thinking, design, and leadership.

I don't just write code — I build maintainable systems that scale. I think in workflows, failure points, and automation opportunities. When something breaks, I don't just fix it; I prevent it from breaking again.

5+
Years Remote
50+
Projects
2
Worlds Built
const developer = {
  name: "Oscar Flores",
  location: "Mexico",
  role: "Senior Developer",
  focus: [
    "Systems Architecture",
    "WordPress Ecosystems",
    "Game Development",
    "Process Automation"
  ],
  mindset: "Build once, scale forever"
};
// ownership mindset
// Professional backbone

WordPress & Web Systems

This is where I operate at a senior/lead level. I build and maintain complex WordPress ecosystems — not just websites, but interconnected systems that power businesses.

Technical Stack

Deep expertise in the core technologies that power modern WordPress development.

PHP JavaScript CSS/SCSS MySQL REST APIs

Custom Development

Building custom themes and templates from scratch, tailored to specific business needs.

Custom Themes Page Builders ACF Pro Gutenberg

SEO-Sensitive Deployments

Understanding the technical side of SEO and deploying without breaking rankings.

robots.txt Sitemaps Schema Core Web Vitals

Marketing & Automation

Integrating and maintaining complex marketing technology stacks.

CallRail Zoho CRM Gravity Forms ClickUp

Production Ownership

Taking full ownership when things go wrong — debugging fast and preventing repeats.

Debug Fast Root Cause Prevention Documentation

The Bridge Builder

Acting as the bridge between development, SEO, and marketing teams — even unofficially.

Cross-team Communication Process Clarity

How I Think About Web Systems

🔄
Workflows

Understanding the full process

⚠️
Failure Points

Where can this break?

Automation

What can be automated?

🏗️
Maintainability

Will this scale?

// Creative engine

Roblox & Game Development

This isn't a hobby — it's where my imagination and systems brain collide. I design full game architectures with studio-grade thinking from day one.

System Architecture View

Server
├── DataManager
├── EconomyController
├── ValidationService
└── WorldGenerator
Client
├── UIController
├── InputHandler
├── LocalEffects
└── OnboardingFlow
Shared
├── Types
├── Constants
└── Utils

01. Modular Lua Systems

Building reusable, testable modules that can be understood by future contributors. Clean architecture from the start.

02. Server Validation

Never trust the client. All critical game logic runs server-side with proper validation to prevent exploits.

03. Data Persistence

Robust data storage with proper error handling, session locking, and data migration strategies.

04. Economy Design

Designing balanced economy loops with proper sinks and faucets that keep players engaged long-term.

05. Procedural Generation

Creating worlds that feel handcrafted through algorithmic generation — biomes, terrain, and dynamic content.

06. UX & Onboarding

Designing clear player experiences from the first moment. If players are confused, the game has failed.

"My goal isn't a small game — it's ownership."

I treat Roblox projects like real software products, not hobby scripts. Every system is built with future contributors in mind, because the end goal is building something that outlasts me.

// Work philosophy

How I Think

My approach to development is shaped by a few core principles that guide every decision I make.

🎯

Extremely Structured

I break down complex problems into manageable pieces. Every project has clear milestones, every system has defined boundaries, and every process has documentation. Chaos is just unorganized complexity.

🔍

Detail-Oriented

The devil is in the details, and that's exactly where I like to work. Edge cases matter. Error messages matter. The experience of the next developer who reads my code matters.

⚙️

Process-Driven

Good outcomes come from good processes. I invest time in building systems that prevent problems rather than constantly firefighting. A well-documented process is worth more than a brilliant individual fix.

Slightly Perfectionist

Not in a way that blocks progress, but in a way that demands quality. I believe in doing things right the first time, investing in clean architecture, and building things that I'd be proud to hand off to someone else.

📝

Documentation Believer

If it's not documented, it doesn't exist. I ask for better prompts, write clearer READMEs, and create processes that can be followed by anyone. Knowledge shouldn't live only in one person's head.

// Selected work

Projects & Case Studies

A selection of projects that showcase my approach to building systems. Focus is on architecture decisions and real impact.

🌐
WordPress Lead Project

Multi-Site WordPress Ecosystem

Built and maintained a network of 20+ WordPress sites with shared components, centralized updates, and integrated marketing stack.

Custom theme framework with reusable modules
Automated deployment pipeline with staging environments
Integrated CallRail, Zoho CRM, and Gravity Forms
Details available upon request
Automation Process Design

Lead Tracking Automation System

Designed and implemented end-to-end lead tracking from form submission to CRM with full attribution and reporting.

Multi-touch attribution across channels
Automated lead routing based on criteria
Real-time Slack notifications and ClickUp tasks
Details available upon request
🎮
Roblox Game Architecture

Open World Survival Game

Designing a procedurally generated survival game with persistent world state, modular building systems, and scalable multiplayer.

Procedural biome generation with seamless transitions
Server-authoritative game state with client prediction
Modular Lua architecture for easy expansion
In Development
💰
Game Design Systems

In-Game Economy Framework

Designed a balanced economy system with multiple currencies, progression loops, and anti-inflation mechanics.

Dual currency system (earned vs premium)
Dynamic pricing based on player economy
Proper sinks to prevent inflation
Framework Design

More detailed case studies and code samples available upon request.

// Let's connect

Ready to Build Something?

Whether you need a WordPress ecosystem architect, a game systems designer, or someone who thinks in processes and scalability — I'm available for remote opportunities with US-based companies.

Currently available for remote opportunities